Being completely new to the Deus Ex universe, I didn't really know what I was in for. I knew Chris really loved the original game. I know Chris has a friend that loves the original game to a slightly unhealthy level (is that possible?). :P Also, there are apparently many conspiracy theories involved as well as something about the Illuminati.
And so I figured I'd give it a try. From what I'd seen, the graphics looked pretty nice. And I had the choice of sneaking through the game, or running through all gung-ho (like I normally do).
So I started it up, and was pleasantly surprised to find that you play as Neo! :D

Image: videogamesblogger.com
Okay, maybe not. You actually play as a guy called Jensen. But he shares quite a few similarities with Neo.
Anyway. I started the game and was given the option--lethal or non lethal. I had no idea what this really meant, so I went "...lethal?". So I was given a big awesome gun to shoot people with.
Unfortunately, I soon realized that I had more fun playing the game in a non-lethal fashion. There were vents I could sneak through! I could turn invisible! I could sneak up behind a person and tap their shoulder, then sucker-punch them in the face!

Anyway. I started the game and was given the option--lethal or non lethal. I had no idea what this really meant, so I went "...lethal?". So I was given a big awesome gun to shoot people with.
Unfortunately, I soon realized that I had more fun playing the game in a non-lethal fashion. There were vents I could sneak through! I could turn invisible! I could sneak up behind a person and tap their shoulder, then sucker-punch them in the face!

Image: localditch.com
Non-lethal was far more fun to me. This saddened Chris, as he was playing a lethal game, and it's possible I could've gotten an achievement for killing no one in the game if I hadn't knocked off a couple guards in the very beginning (before I decided how I liked playing the game).
Oh well!
Once I decided to go non-lethal, I started upgrading Jensen’s hacking skills. I also upgraded his strength so I could pick up vending machines (yay!). I liked that the game had so many options of ways to do things.
Example: At one point in the game, you need to talk to a person (this is so descriptive). Chris found you could gain access to the person by convincing a bartender to give you information. I found I could gain access by sneaking through vents in the building and finding the person’s office.
And in a slightly more heart-breaking section of the game, Chris discovered that you could save a character from being killed if you managed to take out a bunch of enemies in about 40 seconds. I didn’t find this out. They told me, “Run and continue the mission!” So I did. And then I was very sad. D:
As is probably apparent, there is a difference between how Chris plays games and how I play games. Or maybe he just knew what a Deus Ex game was going to throw at him.
I like games with choices. I guess I didn't expect that, in games like this, you could make choices by just NOT doing things. And it would have an effect.
If I have a quest "Go to the store and buy milk!" I generally go to the store and buy milk. I don't think to myself, "Oh, my character has proven to have lactose intolerance issues in the past. I shall not buy milk, and therefore keep his tummy healthier".
This may not have been the best example, but I have one particular instance in mind, and if you've played the game then maybe you get when I'm talking about.
Maybe. If your mind works strangely like mine.
But generally, I’m used to doing what games instruct me to do. I sort of figure they’re all kind of linear (even if you have more “out of the box” choices). But silly me. This game is about conspiracy theories.
Oh well!
Once I decided to go non-lethal, I started upgrading Jensen’s hacking skills. I also upgraded his strength so I could pick up vending machines (yay!). I liked that the game had so many options of ways to do things.
Example: At one point in the game, you need to talk to a person (this is so descriptive). Chris found you could gain access to the person by convincing a bartender to give you information. I found I could gain access by sneaking through vents in the building and finding the person’s office.
And in a slightly more heart-breaking section of the game, Chris discovered that you could save a character from being killed if you managed to take out a bunch of enemies in about 40 seconds. I didn’t find this out. They told me, “Run and continue the mission!” So I did. And then I was very sad. D:
As is probably apparent, there is a difference between how Chris plays games and how I play games. Or maybe he just knew what a Deus Ex game was going to throw at him.
I like games with choices. I guess I didn't expect that, in games like this, you could make choices by just NOT doing things. And it would have an effect.
If I have a quest "Go to the store and buy milk!" I generally go to the store and buy milk. I don't think to myself, "Oh, my character has proven to have lactose intolerance issues in the past. I shall not buy milk, and therefore keep his tummy healthier".
This may not have been the best example, but I have one particular instance in mind, and if you've played the game then maybe you get when I'm talking about.
Maybe. If your mind works strangely like mine.
But generally, I’m used to doing what games instruct me to do. I sort of figure they’re all kind of linear (even if you have more “out of the box” choices). But silly me. This game is about conspiracy theories.
NEVER DO WHAT ANYONE TELLS YOU TO. D: You will just be sad in the end.
But overall I really enjoyed the game. The ending I chose to go with was apparently one that Chris didn’t expect me to take, but hey. I’m full of surprises. ;D :P
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